home *** CD-ROM | disk | FTP | other *** search
Text File | 1988-08-22 | 105.8 KB | 2,608 lines |
- AutoCAD Command List (' = transparent command)
-
- APERTURE CHANGE DIVIDE EXPLODE IGESOUT
- ARC CHPROP DONUT EXTEND INSERT
- AREA CIRCLE DOUGHNUT FILES ISOPLANE
- ARRAY COLOR DRAGMODE FILL LAYER
- ATTDEF COPY DTEXT FILLET LIMITS
- ATTDISP DBLIST DVIEW FILMROLL LINE
- ATTEDIT DDATTE DXBIN 'GRAPHSCR LINETYPE
- ATTEXT 'DDEMODES DXFIN GRID LIST
- AXIS 'DDLMODES DXFOUT HANDLES LOAD
- BASE 'DDRMODES EDGESURF HATCH LTSCALE
- BLIPMODE DDUCS ELEV 'HELP / '? MEASURE
- BLOCK DELAY ELLIPSE HIDE MENU
- BREAK DIM/DIM1 END ID MINSERT
- CHAMFER DIST ERASE IGESIN MIRROR
-
- \
- AutoCAD Command List (' = transparent command)
-
- MOVE PRPLOT ROTATE STRETCH UNITS
- MSLIDE PURGE RSCRIPT STYLE 'VIEW
- MULTIPLE QTEXT RULESURF TABLET VIEWPORTS
- OFFSET QUIT SAVE TABSURF VIEWRES
- OOPS REDEFINE SCALE TEXT VPOINT
- ORTHO REDO SCRIPT 'TEXTSCR VPORTS
- OSNAP 'REDRAW SELECT TIME VSLIDE
- 'PAN 'REDRAWALL 'SETVAR TRACE WBLOCK
- PEDIT REGEN SHAPE TRIM 'ZOOM
- PLAN REGENALL SHELL/SH U 3DFACE
- PLINE REGENAUTO SKETCH UCS 3DMESH
- PLOT RENAME SNAP UCSICON 3DPOLY
- POINT 'RESUME SOLID UNDEFINE
- POLYGON REVSURF STATUS UNDO
-
- At the "Command:" prompt, you can enter RETURN to repeat the last command.
-
- \
- You can enter points, or coordinates, in any of the following ways:
-
- Absolute: x,y
- Relative: @deltax,deltay
- Polar: @dist<angle
-
- For the commands that accept 3D points, you can include a Z coordinate
- in the absolute and relative formats:
-
- Absolute: x,y,z
- Relative: @deltax,deltay,deltaz
-
- If you omit the Z coordinate, the current elevation is used.
-
- X/Y/Z filters can be used to compose a full point from the X, Y, and
- Z components of intermediate points. For instance, the filter ".X"
- will instruct AutoCAD to use just the X coordinate of the following
- point. The Y (and possibly Z) values will then be requested.
-
- See also: Section 2.7 of the Reference Manual.
-
- \
- Object selection: ("Select objects:")
-
- (point) = One object
- Multiple = Multiple objects selected by pointing
- Last = Last object
- Previous = All objects in the Previous selection-set
- Window = Objects within Window
- Crossing = Objects within or Crossing window
- BOX = Automatic Crossing (to the left) or Window (to the right)
- AUto = Automatic BOX (if pick in empty area) or single object pick
- SIngle = One selection (any type)
- Add = Add mode: add following objects to selection-set
- Remove = Remove mode: remove following objects from selection-set
- Undo = Undo/remove last
-
- When you are satisfied with the selection-set as it stands, enter RETURN
- (except for "Single" mode, which does not require an extra RETURN).
-
- See also: Section 2.9 of the Reference Manual.
- \APERTURE
- The APERTURE command governs the size of the "target" crosshairs
- for object snap purposes.
-
- Format: APERTURE
- Object snap target height (1-50 pixels) <default>: (number)
-
- See also: Section 8.7 of the Reference Manual.
- \ARC
- The ARC command draws an arc (circle segment) as specified by any of
- the following methods.
-
- - three points on the arc
- - start point, center, end point
- - start point, center, included angle
- - start point, center, length of chord
- - start point, end point, radius
- - start point, end point, included angle
- - start point, end point, starting direction
- - continuation of previous line or arc
-
- 3-point format: ARC Center/<Start point>: (point)
- Center/End/<Second point>: (point)
- End point: (point)
-
- Options: A = included Angle D = starting Direction L = Length of chord
- C = Center point E = End point R = Radius
- To continue previous line or arc, reply to first prompt with RETURN
-
- See also: Section 4.4 of the Reference Manual.
- \AREA
- The AREA command calculates the area and perimeter enclosed by a sequence
- of points you enter, or defined by a specified circle or polyline. A running
- total of measured areas can be kept, and you can ask AutoCAD to add or
- subtract subsequent areas from the total.
-
- Format: AREA <First point>/Entity/Add/Subtract: (point)
- Next point: (point)
- Next point: (point)
- Next point: ...press RETURN to end point entry
- Area = nnnn Perimeter = nnnn
-
- If add or subtract mode has been selected, AREA then adds to (or subtracts
- from) the running total, displays the running total, and repeats the options
- prompt. The options are:
-
- Add - Adds the area to the running total.
- Subtract - Subtracts the area from the running total.
- Entity - Computes the area of a selected Circle or Polyline
- RETURN - A null reply exits the AREA command
-
- See also: Section 5.6 of the Reference Manual.
- \ARRAY
- The ARRAY command makes multiple copies of selected objects, in a
- rectangular or circular pattern.
-
- Format: ARRAY Select objects: (Show what to copy)
- Rectangular or Polar array (R/P):
-
- For a rectangular array, you are asked for the number of columns and
- rows, and the spacing between them. The array is built along a baseline
- defined by the current Snap rotation angle set by the "SNAP Rotate" command.
-
- For a polar, or circular, array, you must first supply a center point.
- Following this, you must supply two of the following three parameters:
-
- - the number of items in the array
- - the number of degrees to fill
- - the angle between items in the array
-
- Optionally, you can rotate the items as the array is drawn.
-
- See also: Section 5.2 of the Reference Manual.
- \ATTDEF
- The ATTDEF command creates an Attribute Definition. First, you specify
- the modes for this Attribute Definition. The modes are:
-
- Invisible - Do not display, but allow extraction.
- Constant - All occurrences of this Attribute have the same Value.
- Verify - Issue extra prompts to verify a proper Value.
- Preset - Do not prompt for this Attribute during Block insertion.
-
- Format: ATTDEF Attribute modes -- Invisible:N Constant:N Verify:N Preset:N
- Enter (ICVP) to change, RETURN when done:
-
- The tag, prompt, and default value for the Attribute are then requested,
- as are its location, height, and rotation angle.
-
- Attribute tag: (up to 31 chars; letters, digits, $, -, _)
- Attribute prompt:
- Default attribute value:
- Start point or Align/Center/Fit/Middle/Right/Style:
- Height <default>:
- Rotation angle <default>:
-
- See also: Section 9.2 of the Reference Manual.
- \ATTDISP
- The ATTDISP command can be used to override the visibility mode set for
- Attributes on a global basis.
-
- Format: ATTDISP Normal/ON/OFF <current>:
-
- Normal - Visible Attributes are displayed, invisible Attributes are not.
- On - All Attributes are made visible.
- Off - All Attributes are made invisible.
-
- See also: Section 9.2 of the Reference Manual.
- \ATTEDIT
- The ATTEDIT command allows you to modify certain aspects of Attributes
- independent of the Blocks in which they reside. You can perform global or
- individual editing, and you can restrict the operation to certain Blocks,
- Attribute Tags, and Attribute Values, or to just those Attributes that are
- currently visible on the screen.
-
- Format: ATTEDIT Edit Attributes one by one? <Y> (N = global)
- Block name specification <*>:
- Attribute tag specification <*>:
- Attribute value specification <*>:
-
- See also: Section 9.2 of the Reference Manual.
- \ATTEXT
- The ATTEXT command is used to extract Attribute information from a drawing
- for analysis by another program or for transfer to a database. You can
- extract the whole drawing or only a selected set of entities.
-
- Format: ATTEXT CDF, SDF, or DXF Attribute extract (or Entities)? <C>:
-
- If you respond with an "CDF", "SDF", or "DXF", the entire drawing will
- be extracted. If you respond with an "E," the "Select objects:" prompt
- appears, and you may select a set of entities to extract. ATTEXT then
- again prompts:
-
- CDF, SDF or DXF Attribute extract? <C>:
-
- The extract formats are as follows:
-
- CDF - Comma Delimited Format
- SDF - Standard (Fixed field) Format
- DXF - Drawing Interchange Format
-
- CDF format is the default Attribute extraction format.
-
- See also: Section 9.2 of the Reference Manual.
- \AXIS
- The AXIS command controls the display of axes, or ruler lines, along the
- edge of the graphics display.
-
- Format: AXIS Tick spacing(X) or ON/OFF/Snap/Aspect <current>:
-
- Spacing(X) - A simple number sets axis tick spacing in drawing
- units. A number followed by "X" (e.g., "2X")
- sets the tick spacing to a multiple of the current
- Snap resolution. A value of zero locks the tick
- spacing to the current Snap resolution.
- ON - Turns axis on with previous spacing.
- OFF - Turns axis off.
- Snap - Locks the tick spacing to the current Snap
- resolution (same as a spacing value of zero).
- Aspect - Permits an axis with different horizontal and
- vertical spacing.
-
- See also: Section 8.3 of the Reference Manual.
- \BASE
- The BASE command defines a reference point for insertion
- and rotation of the current drawing in subsequent drawings.
-
- Format: BASE Base point <default>: (point)
-
- See also: Section 9.1 of the Reference Manual.
- \BLIPMODE
- The BLIPMODE command controls the generation of marker "blips" - the
- small temporary marks drawn whenever you designate a point. When
- BLIPMODE is "On", blips are drawn; when "Off", blips are suppressed.
-
- Format: BLIPMODE ON/OFF <current>:
-
- See also: Section 6.12 of the Reference Manual.
- \BLOCK
- The BLOCK command allows you to name a group of objects that can
- then be INSERTed as a unit anywhere in the current drawing, with
- specified X and Y scales and rotation.
-
- Format: BLOCK Block name (or ?): (name)
- Insertion base point: (point)
- Select objects: (select)
-
- The objects you select will be erased as they are copied into the
- Block. If you want to restore them, use the OOPS command.
-
- If you respond to the "Block name" prompt with a "?", AutoCAD will
- list the names of all Blocks currently defined in this drawing.
-
- See also: Section 9.1 of the Reference Manual.
- \BREAK
- The BREAK command deletes part of a Line, Trace, Circle, Arc, or
- Polyline, or splits the object into two objects of the same type.
-
- Format: BREAK Select object: (select one object)
- Enter first point: (point)
- Enter second point: (point)
-
- If you break a circle, it changes to an arc by deleting the portion from
- the first point to the second, going counterclockwise. Breaking a polyline
- with nonzero width will cause the ends to be cut square.
-
- If you select the object by pointing to it, the break is assumed
- to begin at the selection point, and the next prompt is:
-
- Enter second point (or F for first point):
-
- If you want to begin the break at a point where some other object
- intersects with the object to be broken, choose an unambiguous point
- to select the object, and then enter "F" in response to this prompt.
- You can then select the beginning and ending points of the break.
-
- See also: Section 5.3 of the Reference Manual.
- \CHAMFER
- The CHAMFER command trims two intersecting lines (or two adjacent
- segments of a Polyline) at a given distance from their intersection and
- connects the trimmed ends with a new line. Different trim distances can
- be set for the two lines, and are retained with the drawing. If the
- specified lines do not intersect, CHAMFER will extend them until they do,
- and then proceed as above. Chamfers can be applied to an entire Polyline,
- chamfering all the intersections.
-
- Format: CHAMFER Polyline/Distances/<select first line>:
-
- D - Set chamfer distances
- P - Chamfer entire Polyline
-
- See also: Section 5.3 of the Reference Manual.
- \CHANGE
- The CHANGE command allows you to modify or change the properties
- of existing objects in the drawing.
-
- Format: CHANGE Select objects: (select)
- Properties/<Change point>:
-
- In the following descriptions, the selected Change Point is abbreviated
- "CP". Note that the current object being changed is highlighted and can
- be dragged as you change its location.
-
- Line - Endpoint closest to CP changes to CP (ORTHO can affect this).
- Circle - Radius changes so that CP is on circumference.
- Block - Location changes to CP. New angle may be specified.
- Text - Location changes to CP. New text style, height, angle,
- and text string may be specified.
- Attribute Definition - Same as Text, plus Attribute tag may be changed.
-
- \
- The CHANGE command's "Properties" option permits you to change
- any or all of the following properties of the selected objects:
-
- - layer
- - color
- - linetype
- - elevation
- - thickness
-
- Format: CHANGE Selects objects: (do so)
- Properties/<Change point>: P
- Change what property (Color/Elev/LAyer/LType/Thickness)?
-
- Enter the option keyword for the property you wish to change. You
- can abbreviate each option to its capitalized letters.
-
- See also: Section 5.3 of the Reference Manual.
- \CHPROP
- The CHPROP command is a subset of the CHANGE command which does not
- include CHANGE <point> and CHANGE Elevation. The properties which may
- be changed include color, linetype, layer, and thickness.
-
- Format: CHPROP Select objects: (Select)
- Change what property (Color/LAyer/LType/Thickness) ?
-
- Enter the option keyword for the property you wish to change. You
- can abbreviate each option to its capitalized letters.
-
- See also: Section 5.3 of the Reference Manual.
- \CIRCLE
- The CIRCLE command is used to draw a circle. You can specify the circle
- in several ways. The simplest method is by center point and radius.
-
- Format: CIRCLE 3P/2P/TTR/<Center point>: (point)
- Diameter/<Radius>: (radius value)
-
- To specify the radius, you can designate a point to be on the
- circumference. You may enter "DRAG" in response to the "Diameter/<Radius>"
- prompt to specify the circle size visually. If it is more convenient to
- enter the diameter than the radius, reply to the "Diameter/<Radius>" prompt
- with "D".
-
- The circle can also be specified using three points on the circumference
- (reply "3P" when prompted for the center point), or by designating two
- endpoints of its diameter (reply "2P"). For these methods, you can "drag"
- the last point or specify object snap "Tangent" points.
-
- In addition, you can draw a circle by specifying two lines (and/or other
- circles) to which the circle should be tangent, and a radius. Enter "TTR"
- for this option.
-
- See also: Section 4.3 of the Reference Manual.
- \COLOR
- \COLORS
- The COLOR command sets the color for new entities. Color numbers
- 1 through 7 have standard meanings as follows:
-
- 1 - Red, 2 - Yellow, 3 - Green, 4 - Cyan, 5 - Blue, 6 - Magenta, 7 - White
-
- You can control the color of each entity individually or by layer. To change
- the color of existing objects, use the CHANGE command. To control layer
- colors, use LAYER.
-
- Format: COLOR New entity color <current>:
-
- You can respond with a color number from 1 to 255, or a standard color name
- such as "Red". All new entities will be drawn in this color, regardless
- of which layer is current, until you again use the COLOR command.
-
- If you respond with "BYLAYER", new objects you draw will inherit the
- color assigned to the layer upon which they are drawn.
-
- If you respond with "BYBLOCK", objects will be drawn in white until they are
- grouped into a Block. Then, whenever that Block is inserted, the objects
- will inherit the color of the Block insertion.
-
- See also: Sections 5.3, 7.7, and 7.8 of the Reference Manual.
- \COPY
- The COPY command is used to duplicate one or more existing drawing
- entities at another location (or locations) without erasing the original.
-
- Format: COPY Select objects: (select)
- <Base point or displacement>/Multiple:
- Second point of displacement: (if base selected above)
-
- You can "drag" the object into position on the screen. To do this,
- designate a reference point on the object in response to the
- "Base point..." prompt, and then reply "DRAG" to the "Second point:"
- prompt. The selected objects will follow the movements of the screen
- crosshairs. Move the objects into position and then press the pointer's
- "pick" button.
-
- To make multiple copies, respond to the "Base point" prompt with "M".
- The "Base point" prompt then reappears, followed by repeated "Second point"
- prompts. When you have made all the copies you need, give a null response
- to the "Second point" prompt.
-
- See also: Section 5.2 of the Reference Manual.
- \DBLIST
- The DBLIST command produces a complete list of the contents
- of the drawing database for the current drawing. This command
- is used mostly for debugging.
-
- Format: DBLIST
-
- You can use CTRL S to pause, and CTRL C to cancel the listing.
- If you want to echo the listing to your printer, use CTRL Q.
-
- See also: Section 5.6 of the Reference Manual.
- \DDATTE
- The DDATTE command lets you examine or change the values of a
- Block's Attributes by means of a dialogue box. Dialogue boxes
- work only with certain display drivers.
-
- See also: Section 9.2 of the Reference Manual.
- \DDEMODES
- The DDEMODES command lets you change various entity drawing modes
- (current layer, color, linetype, elevation, and thickness) using
- dialogue boxes. Dialogue boxes work only with certain display drivers.
-
- See also: Section 7.14 of the Reference Manual.
- \DDLMODES
- The DDLMODES command lets you create new layers, rename existing
- layers, select a different current layer, and control the visibility,
- color, freeze/thaw state, and linetype assigned to existing layers, using
- dialogue boxes. Dialogue boxes work only with certain display drivers.
-
- See also: Section 7.13 of the Reference Manual.
- \DDRMODES
- The DDRMODES command lets you control the settings of various
- drawing aids, such as Snap, Grid, and Axis, using dialogue boxes.
- Dialogue boxes work only with certain display drivers.
-
- See also: Section 8.9 of the Reference Manual.
- \DDUCS
- The DDUCS command displays a dialogue box that provides all of the
- functionality of the UCS command; you can also use it to name or rename
- existing User Coordinate Systems. Dialogue boxes work only with certain
- display drivers.
-
- See also: Section 8.6 of the Reference Manual.
- \DELAY
- The DELAY command is used in command scripts to allow the display
- to be viewed before the next command is automatically issued. DELAY
- times are designed to be approximately 1 millisecond per increment, but
- are ultimately a function of the computer equipment running AutoCAD.
-
- Format DELAY Delay time in milliseconds: (number)
-
- The larger the number, the longer the delay.
-
- See also: Command scripts, Section 11.1 of the Reference Manual.
- \DIM
- The DIM command enters Dimensioning mode. The commands allowed
- during Dimensioning mode are listed below. Each may be abbreviated
- to its first three characters. A space or RETURN will repeat the
- previous DIM subcommand.
-
- ALIgned - Linear dimensioning, aligned with extension line origins
- ANGular - Angular dimensioning
- BASeline - Continue from 1st extension line of previous dimension
- CENter - Draw center mark or center lines
- CONtinue - Continue from 2nd extension line of previous dimension
- DIAmeter - Diameter dimensioning
- EXIt - Return to normal command mode
- HORizontal - Linear dimensioning, horizontal dimension line
- LEAder - Draw a leader to the dimension text
- RADius - Radius dimensioning
- REDraw - Redraw the display
- ROTated - Linear dimensioning at specified angle
- STAtus - List dimensioning variables and their values
- STYle - Switches to a new text style
- UNDo - Erase the annotation drawn by the last dimensioning command
- VERtical - Linear dimensioning, vertical dimension line
-
- \
- If the DIMASO dimensioning variable is "on", the linear, angular,
- diameter, and radius dimensioning commands generate a single
- Dimension entity, as opposed to separate lines, arcs, arrows, and
- text. The following dimensioning commands operate on existing
- Dimension entities.
-
- UPDate - Redraws the selected Dimension entities as directed by
- the current settings of all dimensioning variables.
- HOMetext - Moves the text of the selected Dimension entities back
- to its home (default) position.
- NEWtext - Modifies the text of the selected Dimension entities.
-
- See also: Section 10.1 of the Reference Manual.
- \DIM1
- The DIM1 command allows you to execute one dimensioning command, and
- then returns to normal command mode.
-
- Format: DIM1 Dim: (enter dimensioning command)
-
- See also: Section 10.1 of the Reference Manual.
- \DIST
- The DIST command displays the 3D distance (in drawing units), the angle
- in X-Y plane, the angle from X-Y plane, and the delta-X/Y/Z between
- two designated points.
-
- Format: DIST First point: (point)
- Second point: (point)
-
- If a single number is entered in response to the "First point:" prompt,
- DIST displays that number in the current UNITS format.
-
- See also: Section 5.6 of the Reference Manual.
- \DIVIDE
- The DIVIDE command allows you to divide an entity into a specified
- number of equal length parts, placing markers along the objects at
- the dividing points.
-
- Format: DIVIDE Select object to divide: (point)
- <Number of segments>/Block:
-
- You can select a single line, arc, circle, or polyline. If you enter a
- segment count between 2 and 32767, Point entities will be placed along
- the object to divide it into that number of equal segments. You can
- request a specific Block to be inserted instead of the Point entities
- by responding to the second prompt with "B". AutoCAD will ask:
-
- Block name to insert:
- Align block with object? <Y>
- Number of segments:
-
- The block must currently be defined within the drawing. If you answer
- "Yes" to the "Align block?" prompt, the block will be rotated around its
- insertion point so that it is drawn tangent to the object being divided.
-
- \
- After all prompts are answered, AutoCAD will divide the object, drawing
- Point entities or the specified block at each junction between the equal
- segments.
-
- See also: Section 5.3 of the Reference Manual.
- \DOUGHNUT
- \DONUT
- The DOUGHNUT (or DONUT) command draws a filled circle or ring.
-
- Format: DOUGHNUT Inside diameter <last>: (value or two points)
- Outside diameter <last>: (value or two points)
- Center of doughnut: (enter point)
-
- The "Center of doughnut" prompt is repeated for multiple locations of
- the doughnuts. You can "drag" the center point if you wish. A null
- response ends the DOUGHNUT command.
-
- The DOUGHNUT command constructs a closed Polyline (composed of wide
- arc segments) representing the specified object. Consequently, you may
- edit the resulting doughnut with PEDIT or any of the other editing
- commands that operate on Polylines. The solid-filling of doughnuts
- is subject to Fill mode.
-
- See also: Section 4.6 of the Reference Manual.
- \DRAG
- \DRAGMODE
- When Drag mode is on you may draw certain entities (Circles, Arcs,
- Polylines, Blocks, and Shapes) dynamically, "dragging" them into
- position on the screen. Also, many of the editing commands can drag any
- existing object. Dragging is turned on by entering the word "DRAG" at
- appropriate points in the command prompt sequence.
-
- With some computer configurations, the dragging process may be time
- consuming.
-
- Format: DRAGMODE ON/OFF/Auto <current>:
-
- When Drag mode is off, all "DRAG" requests are ignored, including those
- embedded in menu items. When Drag mode is on, dragging is permitted, and
- "DRAG" requests are honored when appropriate.
-
- If you set Drag mode to "Auto", dragging is enabled for every command that
- supports it. Dragging will be performed whenever possible, without the
- need to enter "DRAG" each time.
-
- See also: Section 6.14 of the Reference Manual.
- \DTEXT
- The DTEXT command is similar to the TEXT command and begins by
- prompting for the same information as the TEXT command. However, once
- you've entered the text location, height, and rotation angle, DTEXT draws
- the text on the screen character by character as you enter it. A
- rectangular text cursor is displayed to help you see where you are. You
- can use the Backspace key to back up and correct typing errors.
-
- When you finish a line of text, press the RETURN key. The "Text:" prompt
- reappears, the text cursor advances, and you can draw another line of text
- below the previous line. You can also begin a new line of text by using
- your pointing device to designate a new starting point. This terminates
- the current line of text (if any), moves the text cursor to the point you
- designated, and repeats the "Text:" prompt to let you start a new line.
- When you are satisfied with all the new lines of text, give a null response
- to the "Text:" prompt to end the DTEXT command.
-
- DTEXT works best with left-justified text. When you use other types of
- justification, DTEXT draws the text left-justified, and performs the
- requested justification when you give a null response to end the command.
-
- See also: TEXT command, and Section 4.10 the Reference Manual.
- \DVIEW
- The DVIEW command lets you define parallel or visual perspective views of
- your drawing dynamically. It allows you to:
-
- - Look at objects with true visual perspective.
- - Remove hidden lines in your drawing.
- - Position front and back clipping planes.
- - Toggle back and forth between perspective and parallel views.
- - Specify a camera point, target point, and lens length.
-
- \
- Format: DVIEW
- Select objects: (Select entities)
- CAmera/TArget/Distance/POints/PAn/Zoom/TWist/CLip/Hide/Off/Undo/<eXit>:
-
- The various options are described below:
-
- CAmera - Select the camera angle relative to the target.
- CLip - Set the front and back clipping planes.
- Distance - Set distance between camera and target, turn on perspective.
- eXit - Exit the DVIEW command.
- Hide - Perform hidden line removal on the selection set.
- Off - Turn perspective off.
- PAn - Pan drawing across the screen.
- POints - Specify the camera and target points.
- TArget - Select the target angle relative to the camera.
- TWist - Set the view twist angle.
- Undo - Undo a view subcommand.
- Zoom - Zoom in and out on drawing.
-
- \
- If you select the "CLip" option, AutoCAD prompts:
-
- Back/Front/<Off>:
-
- Back - Position the back clipping plane.
- Front - Position the front clipping plane.
- Off - Turn off front and back clipping planes.
-
- See also: Section 6.6 of the Reference Manual.
- \DXBIN
- The DXBIN command loads a ".dxb" ("drawing interchange binary") file into
- an AutoCAD drawing. These files have a very compact format and are mainly
- for internal use by programs such as CAD/camera (tm).
-
- Format: DXBIN DXB file: (filename)
-
- Do not type the ".dxb" file type; it is assumed.
-
- See also: Appendix C of the Reference Manual.
- \DXFIN
- The DXFIN command reads a Drawing Interchange File and creates or
- appends a drawing from it. If you want to DXFIN a total drawing, create
- a new drawing using Main Menu task 1, and issue the DXFIN command before
- drawing anything.
-
- Format: DXFIN File name <default>: (name)
-
- If AutoCAD determines that the current drawing is not empty, it prints
- the message
-
- Not a new drawing -- only ENTITIES section will be input.
-
- and proceeds to ignore all sections of the input file other than the
- ENTITIES section.
-
- See also: Appendix C of the Reference Manual.
- \DXFOUT
- The DXFOUT command creates a Drawing Interchange File from the current
- drawing or from selected entities in the drawing.
-
- Format: DXFOUT File name <default>: (name or RETURN)
- Enter decimal places of accuracy (0 to 16)/Entities/Binary <6>:
-
- If you respond with "E", the normal "Select objects:" prompt appears, and
- you may select the set of entities to be output. You are then again
- prompted with:
-
- Enter decimal places of accuracy (0 to 16) <6>:
-
- If you select the Binary option, the output is written to a binary DXF file.
-
- See also: Appendix C of the Reference Manual.
- \EDGESURF
- The EDGESURF command constructs a Coons surface patch from four adjoining
- space curve edges.
-
- Format: EDGESURF
- Select edge 1: (Select an edge)
- Select edge 2: (Select an edge)
- Select edge 3: (Select an edge)
- Select edge 4: (Select an edge)
-
- The four adjoining edges that you select may be lines, arcs, or open
- 2D or 3D polylines, and must touch at their endpoints to form a
- topologically rectangular closed path. The edges may be selected in
- any order; however, the first edge selected generates the M direction,
- and the two edges which touch the first edge generate the N direction
- of the mesh.
-
- The system variable SURFTAB1 controls the number of tabulation lines
- generated in the M direction, while SURFTAB2 controls the number of
- tabulations generated in the N direction.
-
- See also: Section 4.9 of the Reference Manual.
- \ELEV
- The ELEV command allows you to specify the current Elevation and Extrusion
- Thickness for subsequently drawn objects. The elevation is the Z plane on
- which an object's base is drawn, while its extrusion thickness is its height
- above that base elevation. Negative thickness extrudes downward.
-
- Format: ELEV
- New current elevation <current>: (RETURN or number)
- New current thickness <current>: (RETURN or number)
-
- See also: Section 7.11 of the Reference Manual.
- \ELLIPSE
- The ELLIPSE command allows you to draw ellipses.
-
- Format: ELLIPSE <Axis endpoint 1>/Center: (point)
- Axis endpoint 2: (point)
- <Other axis distance>/Rotation:
-
- If you enter a distance to the "<Other axis distance>/Rotation" prompt,
- AutoCAD interprets it as half the length of the other axis. If you reply
- with "R", the first axis is assumed major and AutoCAD prompts:
-
- Rotation around major axis:
-
- The major axis is now treated as the diameter line of a circle which will
- be rotated a specified amount around the axis, into the third dimension.
- You can enter a rotation angle between 0 and 89.4 degrees.
-
- If you respond to the "<Axis endpoint 1>/Center" prompt with "C", AutoCAD
- prompts for the center point, and one endpoint of each axis. The
- "<Other axis distance>/Rotation:" prompt appears for this method also,
- so you can specify the ellipse's rotation rather than the second axis.
-
- \
- If you have selected isometric Snap mode, ELLIPSE allows you to draw a
- circle in the current isometric drawing plane. The dialogue for this is:
-
- ELLIPSE <Axis endpoint 1>/Center/Isocircle: I
- Center of circle: (point)
- <Circle radius>/Diameter: (radius distance or "D")
-
- The "Center of circle" is the center point of the original circle as
- projected into the isometric drawing plane. The radius or diameter is
- the radius or diameter of the original circle as it would appear in a
- face-on projection.
-
- You may enter the radius numerically or by designating a point to "show"
- AutoCAD the radius as a distance from the circle's center point. You
- can "drag" the radius if you like.
-
- See also: Section 4.6 of the Reference Manual.
- \END
- The END command exits the Drawing Editor (after saving the updated
- version of the current drawing), and returns to the Main Menu. If you
- then wish to exit entirely, select item 0 from the Main Menu.
-
- Format: END
-
- See also: Section 3.2 of the Reference Manual.
- \ERASE
- The ERASE command lets you delete selected entities from the drawing.
-
- Format: ERASE Select objects: (select)
-
- You can easily erase just the last object you drew by responding to
- the "Select objects" prompt with "L".
-
- The OOPS command can be used to retrieve the last thing you erased.
-
- See also: Section 5.1 of the Reference Manual.
- \EXPLODE
- The EXPLODE command replaces a block reference with copies of the
- simple entities comprising the block, forms simple lines and arcs
- from a polyline, forms individual lines, arrows, and text entities
- from an Associative Dimension entity, or replaces a polygon mesh with
- 3D Face entities.
-
- Format: EXPLODE
- Select block reference, polyline, dimension, or mesh:
-
- When a Block or Dimension is exploded, the resulting image on the screen
- is identical, except that the color and linetype of entities may change
- due to floating layers, colors, or linetypes. Therefore, be careful to
- select the desired object.
-
- When a polyline is exploded, any associated width or tangent information
- is discarded and the resulting lines and arcs follow the polyline's
- center line.
-
- See also: Section 5.4 of the Reference Manual.
- \EXTEND
- The EXTEND Command allows you to lengthen existing objects in a
- drawing so they end precisely at a boundary defined by one or more
- other objects in the drawing.
-
- Format: EXTEND Select boundary edge(s)...
- Select objects:
-
- You may use any form of entity selection to define the boundary objects.
- Lines, Arcs, Circles, and 2D Polylines may serve as boundary objects.
- When using a 2D Polyline as a boundary, its width information is ignored
- so that objects are extended to its center line.
-
- All the selected edges are highlighted and will remain highlighted for
- the rest of the EXTEND command. Next the prompt:
-
- Select object to extend:
-
- appears. Pick objects to extend by pointing to the part of the object to
- be extended. Answer with RETURN to end the command. Lines, Arcs, and
- open 2D Polylines can be extended.
-
- See also: Section 5.3 of the Reference Manual.
- \FILES
- The FILES command is used to gain access to disk file directories.
-
- Format: FILES
-
- This invokes the File Utility menu, which displays a list of subtasks.
- Using this menu, you can list the names of files on disk, delete
- selected files, rename a file, or copy a file to another file.
-
- When listing user-specified files or deleting files, you can use the "*"
- and "?" wild-card characters. "?" matches any character in that position,
- and "*" matches all characters up to a period, or to the end of the name.
- Thus, "*.*" means all files.
-
- See also: Section 3.8 of the Reference Manual.
- \FILL
- The FILL command controls whether Solids, Traces, and wide Polylines
- are to be solid-filled or just outlined.
-
- Formats: FILL ON/OFF <ON>:
-
- See also: Section 6.11 of the Reference Manual.
- \FILLET
- The FILLET command connects two lines, arcs, or circles with a smooth
- arc of specified radius. It adjusts the lengths of the original lines
- or arcs so they end exactly on the fillet arc. If the Polyline option
- is used, you can apply fillets to an entire Polyline, or remove the
- fillets from a Polyline.
-
- Format: FILLET Polyline/Radius/<select two objects>:
-
- P - Fillet an entire Polyline
- R - Set the fillet radius
-
- See also: Section 5.3 of the Reference Manual.
- \FILMROLL
- The FILMROLL command lets you produce a file for use by the AutoShade
- shaded rendering package.
-
- Format: FILMROLL Enter filmroll file name <default>:
-
- Enter the name of the filmroll file you wish to create. The name of
- the current drawing is offered as the default. Do not include a file
- type in your response; file type ".flm" is assumed.
-
- See also: Section 11.3 of the Reference Manual and The AutoShade user guide.
- \GRAPHSCR
- \TEXTSCR
- The GRAPHSCR and TEXTSCR commands are provided as a convenient means
- of selecting either the graphics or text screens from within menus and
- scripts.
-
- Format: GRAPHSCR or TEXTSCR
-
- See also: Section 11.1 of the Reference Manual.
- \GRID
- The GRID command controls the display of a grid of alignment dots to assist
- in the placement of objects in the drawing.
-
- Format: GRID Grid spacing(X) or ON/OFF/Snap/Aspect <current>:
-
- The various options are described below.
-
- Spacing(X) - A simple number sets grid spacing in drawing
- units. A number followed by "X" (e.g., "2X")
- sets the grid spacing to a multiple of the current
- Snap resolution. A value of zero locks the grid
- spacing to the current Snap resolution.
- ON - Turns grid on with previous spacing.
- OFF - Turns grid off.
- Snap - Locks the grid spacing to the current Snap
- resolution (same as a spacing value of zero).
- Aspect - Permits a grid with different
- horizontal and vertical spacing.
-
- See also: Section 8.2 of the Reference Manual.
- \HANDLES
- The HANDLES command controls the assignment of handles. A handle
- is a unique number which has been permanently assigned to an entity.
- When you enter the HANDLES command the current status is displayed,
- and if handles are enabled, the next handle number is displayed.
-
- Format: HANDLES
- Handles are disabled.
- ON/DESTROY:
-
- The various options are described below.
-
- ON - Assigns handles to every entity currently in the database
- and every entity subsequently added to the drawing. It
- also sets the system variable HANDLES to 1.
- DESTROY - Deletes all handles in the database. Warning - This
- invalidates all links into the drawing from external
- databases.
-
- See also: Section 7.12 of the Reference Manual.
- \HATCH
- The HATCH command is used to crosshatch or pattern-fill an area.
-
- Format: HATCH Pattern (? or name/U,style) <default>:
-
- ? - Lists the standard hatch patterns in "acad.pat".
- name - Name of a hatch pattern. You are prompted for a scale and
- an angle for the pattern.
- U - Allows you to define a simple pattern on the fly. You are
- prompted for an angle, the spacing between the lines, and
- a single or double hatch area.
- style - Defines what areas of the selected items are to be filled
- with the specified pattern.
-
- Style codes Example
-
- N - Normal BRICK,N or U,N
- O - Outermost area only BRICK,O or U,O
- I - Ignore internal structure BRICK,I or U,I
-
- The specified parameters are remembered and are displayed as the defaults
- for subsequent HATCH commands.
-
- See also: Section 10.2 of the Reference Manual.
- \HELP
- \?
- The HELP (or "?") command displays help information.
-
- Formats: HELP (or ?)
- Command name (RETURN for list):
-
- If you reply with a command name, information about that command is
- displayed. Otherwise, the display consists of a list of valid commands,
- and a brief reminder of the methods of point specification.
-
- If the help information does not fit on one screen, AutoCAD will pause
- and display:
-
- Press RETURN for further help.
-
- To continue the help display, press RETURN. If you want to cancel
- the help display, enter CTRL C.
-
- See also: Section 3.1 of the Reference Manual.
- \HIDE
- The HIDE command eliminates "hidden" lines. When the VPOINT command is
- used to generate a 3D view, it is in "wire frame" form; that is, all
- lines are drawn, even those that would be hidden by other objects. HIDE,
- which has no parameters, regenerates the drawing with the "hidden" lines
- suppressed.
-
- Format: HIDE
-
- See also: Section 6.6 of the Reference Manual.
- \ID
- The ID command displays the coordinates of a designated point
- in the drawing.
-
- Format: ID Point: (point)
-
- See also: Section 5.6 of the Reference Manual.
- \IGESIN
- The IGESIN command reads an IGES ASCII format file and creates a
- drawing from it. Create a new drawing using Main Menu task 1, and
- issue the IGESIN command before drawing anything.
-
- Format: IGESIN File name: (name)
-
- See also: Appendix C of the Reference Manual.
- \IGESOUT
- The IGESOUT command creates a IGES ASCII format file from the
- current drawing.
-
- Format: IGESOUT File name: (name)
-
- See also: Appendix C of the Reference Manual.
- \INSERT
- The INSERT command inserts one occurrence of a defined Block into the
- current drawing at a designated point, applying scale factors and
- rotation. If the named Block is not defined in the current drawing, but
- another drawing exists with that name, a Block Definition is first
- created from the other drawing.
-
- Format: INSERT Block name (or ?) <default>:
- Insertion point:
- X scale factor <1> / Corner / XYZ:
- Y scale factor (default = X):
- Rotation angle <0>:
-
- The X/Y scales may be specified simultaneously by using the insertion point
- as the lower left corner of a box, and a new point as the upper right corner;
- just enter the new point in response to the "X scale factor" prompt.
-
- You can enter "DRAG" to dynamically specify the insertion point, X/Y scales,
- and rotation angle. You can preset the scale and rotation for the dragged
- image by using the "Scale" or "Rotate" option at the "Insertion point:"
- prompt.
-
- \
- Normally, the Block is inserted as a single entity. However, if you precede
- the Block name with a "*", its individual components are inserted. In this
- case, only one scale factor is requested.
-
- Entering "XYZ" after the "X scale factor" prompt tells AutoCAD that you
- want to specify all three scale factors, X, Y, and Z.
-
- Format: INSERT Block name (or ?) <default>:
- Insertion point:
- X scale factor <1> / Corner / XYZ: XYZ
- X scale factor <1> / Corner:
- Y scale factor (default = X):
- Z scale factor (default = X):
- Rotation angle <0>:
-
- If the Block has Attributes, prompts for the Attribute values will appear
- next. If system variable ATTDIA is set nonzero and the display driver
- has the needed features, a dialogue box will serve this purpose instead.
-
- \
- When dragging a Block into position, the default scale of 1 and default
- rotation of 0 degrees are used for the drag image. If you know the
- scale or rotation beforehand, you can enter one of the following
- options when the "Insertion point:" prompt is issued, to "preset" the
- scale or rotation for the drag image.
-
- Scale - Presets (uniform) scale factor
- XScale - Presets X scale factor
- YScale - Presets Y scale factor
- ZScale - Presets Z scale factor
- Rotate - Presets rotation amount
-
- If you've specified one of these options, the corresponding prompt that
- normally follows entry of the insertion point will be skipped.
- (Variations of these options, with a leading "P", can be used to affect
- only the drag image, issuing the scale and rotation prompts as usual
- after the insertion point has been established.)
-
- See also: Section 9.1 of the Reference Manual.
- \ISOPLANE
- The ISOPLANE command permits selection of the current drawing plane
- (top, left, or right) when the Isometric snap style is in effect.
-
- Format: ISOPLANE Left/Top/Right/(Toggle):
-
- Left - Plane defined by 150 and 90 degree axis pair
- Top - Plane defined by 30 and 150 degree axis pair
- Right - Plane defined by 30 and 90 degree axis pair
- RETURN - Toggles to the next plane in a circular fashion
-
- See also: Section 8.5 of the Reference Manual.
- \KEYS
- \TOGGLES
- The following control keys are used to toggle various modes on and off.
-
- CTRL B - Snap mode on/off
- CTRL D - Coordinate display control. Static, dynamic with
- length<angle, dynamic with coordinates only.
- CTRL E - Circular toggle of ISO plane
- CTRL G - Grid on/off
- CTRL O - Ortho mode on/off
- CTRL Q - Printer echo on/off
- CTRL T - Tablet mode on/off
-
- See also: Section 8.11 of the Reference Manual.
- Chapter 2 of your Installation Guide.
- \LAYER
- The LAYER command allows you to control which drawing layer you are
- currently drawing on, and which drawing layers are to be displayed. It
- also controls the color and linetype associated with each drawing layer.
-
- Format: LAYER ?/Make/Set/New/ON/OFF/Color/Ltype/Freeze/Thaw:
-
- ? wildname - List layers, with states, colors and linetypes
- Make name - Create a new layer and make it current
- Set name - Set current layer
- New name,name - Create new layers
- ON wildname - Turn on specified layers
- OFF wildname - Turn off specified layers
- Color c wildname - Assign color "c" to specified layers
- Ltype x wildname - Assign linetype "x" to specified layers
- Freeze wildname - Completely ignore layers during regeneration
- Thaw wildname - "Unfreeze" specified layers
- Ltype ? - List loaded linetypes
-
- Where "wildname" appears above, the layer name(s) may include "*" and "?"
- wild cards. A single "*" selects all existing layers.
-
- See also: Section 7.7 of the Reference Manual.
- \LIMITS
- The LIMITS command allows you to change the upper and lower limits
- of the drawing area while working on a drawing, and to turn limits
- checking ON or OFF.
-
- Format: LIMITS
- ON/OFF/<Lower left corner> <current>:
- Upper right corner <current>:
-
- See also: Section 3.5 of the Reference Manual.
- \LINE
- The LINE command allows you to draw straight lines. You can specify the
- desired endpoints using either 2D or 3D coordinates, or a combination. If
- you enter 2D coordinates, AutoCAD uses the current elevation as the Z
- component of the point.
-
- Format: LINE From point: (point)
- To point: (point)
- To point: (point)
- To point: ...RETURN to end line sequence
-
- To erase the latest line segment without exiting the LINE command,
- enter "U" when prompted for a "To" point.
-
- You can continue the previous line or arc by responding to the
- "From point:" prompt with a space or RETURN. If you are drawing
- a sequence of lines that will become a closed polygon, you can
- reply to the "To point" prompt with "C" to draw the last segment
- (close the polygon).
-
- Lines may be constrained to horizontal or vertical by the ORTHO command.
-
- See also: Section 4.1 of the Reference Manual.
- \LINETYPE
- You can control the dot-dash linetype of each entity individually,
- or by layer. To change the linetype of existing objects, use the
- CHANGE command. To control layer linetypes, use the LAYER command.
-
- The LINETYPE command sets the linetype for new entities. It
- can also load linetype definitions from a library file, write new
- definitions to a library file, and list the linetype definitions in a
- library file.
-
- Format: LINETYPE ?/Create/Load/Set:
-
- ? - Lists the linetypes defined in a specified library file.
- Create - Allows creation of a new linetype and stores it in a specified
- library file.
- Load - Loads selected linetypes from a specified library file.
- Set - Sets the current linetype used for newly drawn entities.
-
- Note: The "Set" option and The "LAYER Ltype" command automatically load
- linetypes from the standard linetype library file. The "Load" option
- is needed only if you are storing linetypes in a different library file.
-
- \
- The LINETYPE command's "Set" option establishes the current linetype
- for new entities.
-
- Format: LINETYPE ?/Create/Load/Set: S
- New entity linetype (or ?) <current>:
-
- You can reply with a linetype name (not necessarily loaded yet), in which
- case all new objects you draw will be given this linetype, regardless of
- which layer is current, until you again use "LINETYPE Set".
-
- If you respond with "BYLAYER", new objects you draw will inherit the
- linetype assigned to the layer upon which they are drawn.
-
- If you respond with "BYBLOCK", new objects will be drawn with the CONTINUOUS
- linetype until they are grouped into a Block. Then, whenever that block is
- inserted, the objects will inherit the linetype of the Block insertion.
-
- Finally, if you respond with "?", the currently loaded linetypes will
- be listed.
-
- See also: Section 7.9 of the Reference Manual.
- \LIST
- The LIST command displays database information about selected
- objects.
-
- Format: LIST Select objects: (select)
-
- If the listing is lengthy, you can use CTRL S to pause momentarily,
- or CTRL C to abort the listing. To echo the listing to your printer,
- use CTRL Q.
-
- See also: Section 5.6 of the Reference Manual.
- \LOAD
- The LOAD command is used to load Shape definitions from a library file.
-
- Format: LOAD Name of shape file to load (or ?): (Shape file name)
-
- No file type should be specified; type ".shx" is assumed.
-
- If you respond to the LOAD command's prompt with "?", AutoCAD will
- display a list of the currently-loaded Shape files.
-
- See also: Section 4.11 of the Reference Manual.
- \LTSCALE
- The LTSCALE command governs the global scale factor for linetype dash
- lengths.
-
- Format: LTSCALE New scale factor <current>:
-
- See also: Section 7.10 of the Reference Manual.
- \LTYPE
- There is no LTYPE command; see LAYER and LINETYPE.
-
- See also: Sections 7.7 and 7.9 of the Reference Manual.
- \MEASURE
- The MEASURE command allows you to measure an entity, placing
- markers along the object at intervals of the specified distance.
-
- Format: MEASURE Select object to measure: (point)
- <Segment length>/Block:
-
- You can select a single line, arc, circle, or polyline. If you enter a
- segment length, the object is measured into segments of that length,
- starting at the endpoint closest to the point by which the entity was
- selected. Point entities will be placed where each pair of segments meet.
- You can request a specific Block to be inserted instead of the Point
- entities by responding to the second prompt with "B". AutoCAD will ask:
-
- Block name to insert:
- Align block with object? <Y>
- Segment length:
-
- The block must currently be defined within the drawing. If you answer
- "Yes" to the "Align block?" prompt, the block will be rotated around its
- insertion point so that it is drawn tangent to the object being measured.
-
- \
- After all prompts are answered, AutoCAD will measure the object,
- drawing Point entities or the specified block where each pair of
- segments meet.
-
- See also: Section 5.3 of the Reference Manual.
- \MENU
- The MENU command is used to load a new set of commands into the
- screen, tablet, and button menus from a disk file.
-
- Format: MENU
- Menu file name or . for none <current>:
-
- If you give a null response, the current menu file is reloaded. If
- you respond with ".", the current menu will be cleared and no menu
- file will be loaded.
-
- See also: Section 3.7 of the Reference Manual.
- \MINSERT
- The MINSERT command is very similar to the INSERT command in that it is
- used to insert a Block. However, the MINSERT command creates multiple
- instances of the block in a rectangular pattern, or array.
-
- During the MINSERT command, AutoCAD asks the same questions as for the
- INSERT command (insert point, X/Y scaling, rotation angle, etc.).
- "MINSERT *" is not permitted, however. Following the standard INSERT
- prompts, the MINSERT command will prompt:
-
- Number of rows (---):
- Number of columns (|||):
- Unit cell or distance between rows (---): (if row count is
- 2 or more)
-
- Distance between columns (|||): (if column count is 2 or more
- and unit cell was not selected)
-
- The Unit cell allows you to designate two opposite corners of a rectangle
- to "show" AutoCAD the row and column spacing in one operation.
-
- You cannot EXPLODE a MINSERT. See also INSERT and ARRAY.
-
- See also: Section 9.1 of the Reference Manual.
- \MIRROR
- The MIRROR command allows you to mirror selected entities in your
- drawing. The original objects can be deleted (like a MOVE) or retained
- (like a COPY).
-
- Format: MIRROR Select objects: (select)
- First point of mirror line: (point)
- Second point: (point)
- Delete old objects? <N> (Yes, No, or RETURN)
-
- The mirror line you designate is the axis about which the selected objects
- are mirrored; it may be at any angle.
-
- Often, you will want to reflect a section of a drawing but keep all its
- annotation readable the usual way. AutoCAD permits this through the
- MIRRTEXT system variable. When MIRRTEXT is set to 1 (the default value),
- text will be reflected normally and will be mirror-inverted. If you set
- MIRRTEXT to zero (using the SETVAR command or AutoLISP), the MIRROR command
- will handle text items (and Attribute entities) specially, preventing them
- from being reversed or turned upside down in the mirrored image.
-
- See also: Section 5.2 of the Reference Manual.
- \MOVE
- The MOVE command is used to move one or more existing drawing
- entities from one location in the drawing to another.
-
- Format: MOVE Select objects: (select)
- Base point or displacement:
- Second point of displacement: (if base selected above)
-
- You can "drag" the object into position on the screen. To do this,
- designate a reference point on the object in response to the "Base point..."
- prompt, and then reply "DRAG" to the "Second point:" prompt. The selected
- objects will follow the movements of the screen crosshairs. Move the
- objects into position and then press the pointer's "pick" button.
-
- See also: Section 5.2 of the Reference Manual.
- \MSLIDE
- The MSLIDE command "takes a picture" of the current display, and saves
- it in a slide file for later viewing with the VSLIDE command.
-
- Format: MSLIDE Slide file <current>: (name)
-
- The current drawing name is supplied as a default.
-
- The display is redrawn as the slide is being made.
-
- See also: Section 11.2 of the Reference Manual.
- \MULTIPLE
- The MULTIPLE command instructs AutoCAD to repeat the next command you
- enter, until cancelled by a CTRL C. No prompt is issued when you enter
- the MULTIPLE command, so you can think of it as a modifier for the next
- command. For instance:
-
- Command: MULTIPLE CIRCLE
-
- would cause the CIRCLE command to be repeated until you enter CTRL C to
- stop it. Only the command name is repeated (not the options you may
- have entered during the command).
-
- See also: Section 3.9 of the Reference Manual.
- \OFFSET
- The OFFSET command constructs an entity parallel to another
- entity at either a specified distance or through a specified point.
- You can OFFSET a Line, Arc, Circle, or Polyline.
-
- Format: OFFSET Offset distance or Through <last>:
- Select object to offset: (point to the object)
-
- To offset from a wide Polyline, measure the offset distance from the
- center-line of the Polyline. Once the object is selected, it is
- highlighted on the screen. Depending on whether you specified an
- offset distance or selected "through point" in the original prompt, you
- will receive one of the following prompts:
-
- Side to offset:
- Through point:
-
- The offset is then calculated and drawn. The selected object will be
- de-highlighted and the "Select object to offset" prompt is re-issued.
- RETURN exits the command.
-
- See also: Section 5.3 of the Reference Manual.
- \OOPS
- The OOPS command re-inserts the object or objects that were deleted
- by the most recent ERASE command.
-
- Format: OOPS
-
- For a general method of reversing the effect of most commands,
- see the UNDO command.
-
- See also: OOPS command, Section 5.1 of the Reference Manual.
- UNDO command, Section 5.5 of the Reference Manual.
- \ORTHO
- The ORTHO command allows you to control "orthogonal" drawing
- mode. All lines and traces drawn while this mode is on are constrained
- to be horizontal or vertical.
-
- Formats: ORTHO ON - Turn orthogonal mode on.
- ORTHO OFF - Turn orthogonal mode off.
-
- Note: When the Snap grid is rotated, Ortho mode rotates accordingly.
- Also, if the Isometric snap style is in effect, Ortho mode is applied
- to the axis pair associated with the current ISO plane.
-
- See also: Section 8.4 of the Reference Manual.
- \OSNAP
- The OSNAP command is used to set "running" object snap modes. Object
- (geometric) snap allows you to designate points that are related to objects
- already in your drawing.
-
- Format: OSNAP Object snap modes:
-
- CENter - Center of Arc or Circle
- ENDpoint - Closest endpoint of Line/Arc or closest corner
- of Trace/Solid/3D Face
- INSertion - Insertion point of Text/Block/Shape/Attribute
- INTersection - Intersection of Lines/Arcs/Circles or corner of
- Trace/Solid/3D Face
- MIDpoint - Midpoint of Line/Arc or midpoint of an edge of
- Trace/Solid/3D Face
- NEArest - Nearest point on Line/Arc/Circle/Point
- NODe - Nearest Point entity (or Dimension definition point)
- NONe - None (off)
- PERpendicular - Perpendicular to Line/Arc/Circle
- QUAdrant - Quadrant point of Arc or Circle
- QUIck - Quick mode (first find, not closest)
- TANgent - Tangent to Arc or Circle
-
- \
- Use commas to separate multiple modes. These modes can also be entered
- whenever a point is requested, to override the running object snap modes.
-
- See also: Section 8.7 of the Reference Manual.
- \PAN
- The PAN command allows you to move the display window in any direction,
- without changing its magnification. This lets you see details that are
- currently off the screen.
-
- You can specify a relative movement, as in:
-
- Format: PAN Displacement: (relative coordinates)
- Second point: (RETURN)
-
- Or you can designate two points to specify the displacement you wish.
-
- Format: PAN Displacement: (point)
- Second point: (point)
-
- See also: Section 6.3 of the Reference Manual.
- \PEDIT
- The PEDIT command supports numerous ways of editing 2D polylines,
- 3D polylines, and polygon meshes.
-
- Format:
-
- PEDIT Select Polyline: (Select)
-
- If you select a 2D polyline the following prompt is displayed:
-
- Close/Join/Width/Edit vertex/Fit curve/Spline curve/Decurve/Undo/eXit <X>:
-
- "Close" will be replaced by "Open" if the polyline is currently closed.
-
- These functions allow you to:
-
- - Open or close polylines.
- - Break polylines into pieces or join pieces into polylines.
- - Change the width and/or taper of the polyline or specific segments.
- - Move existing vertices or insert new ones.
- - Fit curves to the line or remove curves and kinks.
-
- \
- The PEDIT command's "Edit vertex" option causes an "X" to appear at the
- polyline's first vertex and displays the following suboption prompt:
-
- Next/Previous/Break/Insert/Move/Regen/Straighten/Tangent/Width/eXit <N>:
-
- Next - Moves "X" to the next vertex.
- Previous - Moves "X" to the previous vertex.
- Break - Remembers the currently marked vertex and lets you move to
- another vertex. You can then remove the segments between
- these two vertices.
- Insert - Adds a new vertex after the currently marked vertex.
- Move - Lets you move the location of the current vertex.
- Regen - Regenerates the polyline. Used with "Width", below.
- Straighten - Remembers the currently marked vertex and lets you move to
- another vertex. You can then replace the segments between
- these two vertices with one straight segment.
- Tangent - Lets you attach a tangent direction to the current vertex
- for later use in curve fitting.
- Width - Changes the starting and ending widths for the segment
- following the marked vertex.
- eXit - Exits from vertex editing.
-
- \
- If you select a 3D polyline the following prompt is displayed:
-
- Close/Edit vertex/Spline curve/Decurve/Undo/eXit <X>:
-
- "Close" will be replaced by "Open" if the polyline is currently closed.
-
- The PEDIT command's "Edit vertex" option causes an "X" to appear at the
- polyline's first vertex and displays the following suboption prompt:
-
- Next/Previous/Break/Insert/Move/Regen/Straighten/eXit <N>:
-
- All of these functions perform the same function as for the 2D polylines,
- except that they accept general, three dimensional points in all cases.
-
- \
- If you select a polygon mesh the following prompt is displayed:
-
- Edit vertex/Smooth surface/Desmooth/Mclose/Nclose/Undo/eXit <X>:
-
- "Mclose" and "Nclose" will be replaced by "Mopen" and "Nopen" if the polygon
- mesh is currently closed.
-
- These functions allow you to:
-
- - Open or close a polygon mesh in the N and/or M direction.
- - Smooth and desmooth a polygon mesh.
- - Move existing vertices;
-
- \
- The PEDIT command's "Edit vertex" option causes an "X" to appear at the
- first vertex of the mesh and displays the following suboption prompt:
-
- Vertex (m,n): Next/Previous/Left/Right/Up/Down/Move/REgen/eXit <N>:
-
- Next - Moves the "X" to the next vertex.
- Previous - Moves the "X" to the previous vertex.
- Left - Moves the "X" forward to the next vertex in the N direction.
- Right - Moves the "X" backward to the next vertex in the N direction.
- Up - Moves the "X" up to the next vertex in the M direction.
- Down - Moves the "X" down to the next vertex in the M direction.
- Move - Repositions the marked vertex.
- REgen - Redisplays the polygon mesh.
- eXit - Exits to the general mesh editing command.
-
- See also: Section 5.4 of the Reference Manual.
- \PLAN
- The PLAN command puts the display in PLAN view (VPOINT 0,0,1) with respect
- to either the current UCS, a previously-saved coordinate system, or the
- World Coordinate System.
-
- Format: PLAN
- <Current UCS>/UCS/World:
-
- The various options are described below.
-
- Current UCS - A null response sets the display to plan view with respect
- to the current User Coordinate System.
- UCS - Sets the display to plan view with respect to a previously
- saved coordinate system.
- World - Sets the display to plan view with respect to the World
- Coordinate System.
-
- See also: Section 6.6 of the Reference Manual.
- \PLINE
- The PLINE command draws Polylines. A Polyline is a connected sequence of
- line and arc segments treated as a single entity.
-
- Format: PLINE From point: (select)
- Current line-width is nnn
-
- Line mode: Arc/Close/Halfwidth/Length/Undo/Width/<Endpoint of line>:
-
- Arc mode: Angle/CEnter/CLose/Direction/Halfwidth/Line/Radius/
- Second pt/Undo/Width/<Endpoint of arc>:
-
- To alter an existing Polyline, use the PEDIT command.
-
- See also: Section 4.6 of the Reference Manual.
- \PLOT
- The PLOT command sends your drawing to your plotter or to a specified
- file. Chapter 13 of the Reference Manual fully documents plotting and the
- PLOT and PRPLOT commands. Plotting can also be initiated from the Main
- Menu.
-
- Format: PLOT
- What to plot -- Display, Extents, Limits, View, or Window <D>:
-
- In order to plot to a file, you must first configure the target plotter,
- just as if you were going to send plot output directly to the plotter.
- During this configuration, you will be asked if you want to write the
- plot to a file and the plot file name.
-
- See also: Chapter 13 of the Reference Manual.
- \POINT
- The POINT command permits you to place a Point entity in the drawing.
- Points are useful as "nodes" for object snap purposes.
-
- Format: POINT Point: (designate point)
-
- The appearance of Points in your drawing is governed by the PDMODE
- system variable. A "slide" file is provided to illustrate the
- various forms a point can take. To view it, enter "VSLIDE points".
-
- See also: Section 4.2 of the Reference Manual.
-
- For help on formats for entering points, use "HELP POINTS".
- \POINTS
- \3D
- You can enter points, or coordinates, in any of the following ways:
-
- Absolute: x,y
- Relative: @deltax,deltay
- Polar: @dist<angle
-
- Normally, distances, points, and angles are entered as decimal numbers,
- or in scientific notation. However, you can also use the UNITS command
- to specify linear values in terms of feet and inches, or angles in terms
- of degrees/minutes/seconds, grads, radians, or surveyor's units. For the
- commands that accept 3D points, you can include a Z coordinate in the
- absolute and relative formats:
-
- Absolute: x,y,z
- Relative: @deltax,deltay,deltaz
-
- If you omit the Z coordinate, the current elevation is used.
-
- \
- X/Y/Z filters can be used to compose a full point from the X, Y, and
- Z components of intermediate points. For instance, the filter ".X"
- will instruct AutoCAD to use just the X coordinate of the following
- point. The Y (and possibly Z) values will then be requested.
-
- See also: Section 2.7 of the Reference Manual,
- Section 3.6 of the Reference Manual (UNITS command)
- \POLYGON
- The POLYGON command allows you to draw regular polygons with anywhere
- from 3 to 1024 sides. The size of the polygon may be specified by the
- radius of a circle in which it is inscribed or about which it is
- circumscribed, or by the length of an edge.
-
- Format: POLYGON Number of sides:
- Edge/<Center of polygon>: (enter a point)
- Inscribed in circle/Circumscribed about circle (I/C):
- Radius of circle:
-
- If you reply with "Inscribed", you should then enter the radius of a
- circle on which all the vertices of the polygon will lie. You may
- enter the radius numerically, or pick a point relative to the center
- of the polygon. If you pick a point, a vertex of the polygon will be
- drawn at that point.
-
- If you reply with "Circumscribed", you should then enter the radius of
- a circle on which the midpoint of each edge of the polygon will lie.
- You may enter a number or pick a point relative to the center of the
- polygon. If you pick a point, an edge midpoint will be drawn at that
- point.
-
- \
- For both the Inscribed and Circumscribed cases, you can "drag" the
- circle radius. If you specify the radius numerically, the bottom
- edge of the polygon will be drawn at the current Snap rotation angle.
-
- If you reply with "Edge", you can specify the polygon by designating
- the endpoints of one of its edges. AutoCAD will then prompt:
-
- First endpoint of edge:
- Second endpoint of edge:
-
- See also: Section 4.6 of the Reference Manual.
- \PRPLOT
- The PRPLOT command causes a hard copy of the drawing to be produced on a
- printer/plotter - a printer with graphics capability. It also has the
- option to send the print plot to a file for later printer plotting.
- Chapter 13 of the Reference Manual fully documents plotting and the PLOT and
- PRPLOT commands. Printer plotting can also be initiated from the Main
- Menu.
-
- Format: PRPLOT
- What to plot -- Display, Extents, Limits, View, or Window <D>:
-
- In order to printer plot to a file, you must first configure the target
- printer/plotter just as if you were going to send printer plot output
- directly to the printer plotter. During this configuration, you will be
- asked if you want to write the plot to a file and the plot file name.
-
- See also: Chapter 13 of the Reference Manual.
- \PURGE
- During the course of editing a drawing, you may define Blocks, layers,
- linetypes, Shape files, and Text styles that subsequently are left
- unused. The PURGE command allows you to discard these unused objects.
-
- Format: PURGE
- Purge unused Blocks/LAyers/LTypes/SHapes/STyles/All:
-
- Reply with the object type you want to purge. PURGE responds with the name
- of each such object that is unused, and asks whether you want to purge it.
-
- NOTE: PURGE may be used at any time after starting to edit an existing
- drawing, until you have issued a command which modifies the drawing database.
-
- See also: Section 3.13 of the Reference Manual.
- \QTEXT
- The QTEXT command governs "quick text" mode. If QTEXT mode is off
- (the normal case), text items are fully drawn. If QTEXT mode is on,
- only a rectangle is drawn enclosing the area of each text item.
-
- Format: QTEXT ON/OFF <current>:
-
- See also: Section 6.13 of the Reference Manual.
- \QUIT
- The QUIT command exits from the Drawing Editor, discarding all updates
- to the current drawing, and returns you to the Main Menu. If you then
- wish to exit entirely, select item 0 from the Main Menu.
-
- Format: QUIT Really want to discard all changes to drawing?
-
- If you reply with anything other than "Y" or "YES", the QUIT command
- is ignored, and you can continue editing.
-
- See also: Section 3.2 of the Reference Manual.
- \REDEFINE
- \UNDEFINE
- The UNDEFINE and REDEFINE commands let you override AutoCAD's
- built-in commands with versions implemented in AutoLISP or via
- external programs listed in the ACAD.PGP file. For instance, to
- undefine AutoCAD's QUIT command, you would enter:
-
- Command: UNDEFINE Command name: QUIT
-
- and to redefine it, you would enter:
-
- Command: REDEFINE Command name: QUIT
-
- Even if a command is undefined, you can still use it if you precede the
- command name with a period, as in ".QUIT".
-
- See also: Appendix B of the Reference Manual.
- \REDO
- If REDO is entered immediately after a command that undoes something
- (U, UNDO Back, or UNDO nnn), it will undo the Undo. An UNDO after the
- REDO will redo the original Undo.
-
- See also: Section 5.5 of the Reference Manual.
- \REDRAW
- The REDRAW command causes the display screen to be redrawn,
- eliminating any point entry "blips" from the display. Setting
- BLIPMODE (q.v.) to OFF can suppress the drawing of "blips".
-
- Format: REDRAW
-
- See also: Section 6.8 of the Reference Manual.
- \REDRAWALL
- The REDRAWALL command performs a REDRAW in all viewports, eliminating
- all point entry "blips" from each viewport. Note: Setting BLIPMODE to
- OFF will suppress the drawing of "blips".
-
- Format: REDRAWALL
-
- See also: Section 6.10 of the Reference Manual.
- \REGEN
- The REGEN command regenerates the entire drawing and redraws it on the
- screen.
-
- Format: REGEN
-
- See also: Section 6.9 of the Reference Manual.
- \REGENALL
- The REGENALL command performs a REGEN in all viewports, regenerating and
- redrawing the drawing in each viewport.
-
- Format: REGENALL
-
- See also: Section 6.10 of the Reference Manual.
- \REGENAUTO
- Some commands can change many entities at once. The drawing must be
- regenerated to reflect such a change, so some commands perform this
- regeneration automatically. The REGENAUTO command lets you control
- whether such automatic regens are performed.
-
- Format: REGENAUTO ON/OFF <current>:
-
- If REGENAUTO is OFF and a ZOOM or PAN needs to regenerate the drawing,
- you will be prompt:
-
- About to regen, proceed? <Y>
-
- A "No" response aborts the PAN or ZOOM.
-
- This message does not appear if input is coming from a menu item or a script.
-
- See also: Section 6.16 of the Reference Manual.
- \RENAME
- The RENAME command lets you change the names of Blocks, layers, linetypes,
- Text styles, Named Views, User Coordinate Systems, and Viewport configurations
- in your drawing.
-
- Format: RENAME Block/LAyer/LType/Style/Ucs/VIew/VPort: (select one)
- Old (object) name: (old name)
- New (object) name: (new name)
-
- See also: Section 3.13 of the Reference Manual.
- \RESUME
- The RESUME command may be used to return to a command script
- that has been interrupted due to an error or keyboard input.
-
- Format: RESUME
-
- See also: Section 11.1 of the Reference Manual.
- \REVSURF
- The REVSURF command creates a surface of revolution by rotating a curve
- path around a selected rotation axis.
-
- Format: REVSURF
- Select path curve: (Select an entity)
- Select axis of rotation: (Select an entity)
- Start angle <0>: (Enter an angle value)
- Included angle (+=ccw, -=cw) <Full circle>: (Enter an angle value)
-
- The path curve can be a line, arc, circle, 2D or 3D polyline. It will
- be rotated around the selected axis to define the surface. The path
- curve defines the N direction of the mesh while the axis of revolution
- determines the M direction of the mesh. The start angle specification
- allows you to start drawing the surface of revolution at an offset from
- the generating path; its default is 0. The included angle specifies the
- extent of the surface of revolution.
-
- The system variable SURFTAB1 controls the number of tabulation lines
- generated in the M direction, while SURFTAB2 controls the number of
- tabulations generated in the N direction.
-
- See also: Section 4.9 of the Reference Manual.
- \ROTATE
- The ROTATE command can be used to rotate existing entities.
-
- Format: ROTATE Select objects: (Do so)
- Base point: (point)
- <Rotation angle>/Reference:
-
- If you respond to the last prompt with a numeric angle, this is taken as
- a relative angle (number of degrees) by which the selected objects will be
- rotated from their current orientation, around the specified base point.
- A positive angle causes counterclockwise rotation, and a negative angle
- produces clockwise rotation.
-
- If you respond to the last prompt with "Reference", you can specify the
- current rotation and the new rotation you desire. AutoCAD prompts:
-
- Rotation angle <0>:
- New angle:
-
- You can even "show" AutoCAD the reference angle (by pointing to the two
- endpoints of a line to be rotated), and then specify the new angle. You
- can specify the new angle by pointing or by dragging the object.
-
- See also: Section 5.2 of the Reference Manual.
- \RSCRIPT
- If a script file has been invoked using the SCRIPT command from the
- Drawing Editor, an RSCRIPT command encountered in the script file causes
- the script to be restarted from the beginning.
-
- Format: RSCRIPT
-
- See also: Section 11.1 of the Reference Manual.
- \RULESURF
- The RULESURF command creates a polygon mesh representing the ruled
- surface between two curves.
-
- Format: RULESURF
- Select first defining curve: (Pick an entity)
- Select second defining curve: (Pick an entity)
-
- The curves may be lines, points, arcs, circles, 2D polylines, or 3D
- polylines. If one boundary is closed, then the other must also be
- closed. You may use a POINT as the other boundary for either an open
- or a closed curve, but both boundary curves may not be POINTS.
-
- The ruled surface is constructed as a 2 x X polygon mesh, where X is
- the number of tabulations to be generated in the M direction (specified
- by the system variable SURFTAB1), while 2 tabulations are generated in
- the N direction.
-
- See also: Section 4.9 of the Reference Manual.
- \SAVE
- The SAVE command allows you to update your drawing on disk periodically
- without exiting the Drawing Editor.
-
- Format: SAVE File name: (name or RETURN)
-
- The current drawing file is the default output file, but you can specify
- another file name explicitly. Do not include a file type; ".dwg" is assumed.
-
- See also: Section 3.3 of the Reference Manual.
- \SCALE
- The SCALE command lets you change the size of existing entities.
- The same scale factor is applied to X and Y dimensions.
-
- Format: SCALE Select objects: (Do so)
- Base point: (point)
- <Scale factor>/Reference:
-
- If you respond to the last prompt with a number, this is taken as a
- relative scale factor by which all dimensions of the selected objects
- will be multiplied. To enlarge an object, enter a scale factor greater
- than 1. To shrink an object, use a scale factor between 0 and 1.
-
- If you respond to the last prompt with "Reference", you can specify the
- current length and the new length you desire. AutoCAD prompts:
-
- Reference length <1>:
- New length:
-
- You can "show" AutoCAD the reference length (by pointing to the two endpoints
- of a line to be scaled), and then specify the new length. You can specify
- the new length by pointing, or by dragging the object.
-
- See also: Section 5.2 of the Reference Manual.
- \SCRIPT
- The SCRIPT command causes commands to be read from the specified
- script file.
-
- Format: SCRIPT Script file <default>: (name)
-
- Commands are read from the script file until the end of the file
- is reached, a character (preferably Backspace) is entered from the
- keyboard, or a command error occurs. If the script is terminated
- early due to a command error or by keyboard entry, it may be resumed
- using the RESUME command.
-
- The RSCRIPT command can be inserted in the script file to restart the
- script from the beginning.
-
- See also: Section 11.1 of the Reference Manual.
- \SELECT
- The SELECT command lets you designate a group of objects
- as the current selection-set. This group can be referenced
- as the "Previous" selection-set in subsequent commands.
-
- Format: SELECT Select objects: (do so)
-
- See also: Chapter 5 of the Reference Manual.
- \EDIT
- \INQUIRY
- Most of AutoCAD's edit and inquiry commands issue a "Select objects: "
- prompt. You can point to objects on the screen to form a "selection-set"
- of objects upon which the command should operate. The following options
- are available:
-
- (point) = One object
- Multiple = Multiple objects selected by pointing
- Last = Last object
- Previous = All objects in the Previous selection-set
- Window = Objects within Window
- Crossing = Objects within or Crossing window
- BOX = Automatic Crossing (to the left) or Window (to the right)
- AUto = Automatic BOX (if pick in empty area) or single object pick
- SIngle = One selection (any type)
- Add = Add mode: add following objects to selection-set
- Remove = Remove mode: remove following objects from selection-set
- Undo = Undo/remove last
-
- When you are satisfied with the selection-set as it stands, enter RETURN
- (except for "Single" mode, which does not require an extra RETURN).
-
- See also: Section 2.9 of the Reference Manual.
- \SETVAR
- Many AutoCAD commands set various modes, sizes, and limits that then remain
- in effect until you change them. AutoCAD remembers these values by storing
- them in a collection of "system variables". The SETVAR command allows you
- to examine and change these variables directly.
-
- Format: SETVAR Variable name or ?:
-
- If you answer with "?", AutoCAD flips to the text screen and displays the
- names and current values of all system variables. Some system variables
- cannot be changed; these will be flagged in the output by the legend
- "(read only)" following the value. If you enter the name of a variable
- that is not read-only, you will receive the prompt:
-
- New value for varname <current>:
-
- where "varname" is replaced by the variable name, and "current" is the
- current value of the variable. If you respond to this prompt by
- pressing RETURN or CTRL C, the variable will be left unchanged.
-
- See also: Section 3.11 of the Reference Manual.
- \SHAPE
- The SHAPE command inserts a defined shape into the drawing, provided that
- the shape definitions have been loaded using the LOAD command.
-
- Format: SHAPE Shape name (or ?) <default>: (shape name)
- Starting point: (point)
- Height <1.0>: (value)
- Angle <0>: (angle)
-
- If you reply to the first prompt with "?", AutoCAD will list the
- names of all Shapes currently loaded in the drawing.
-
- See also: Section 4.11 of the Reference Manual.
- \SH
- \SHELL
- The SHELL command allows you to execute utility programs or
- user-supplied programs while still running AutoCAD. The SH command
- is similar, but allows only internal DOS commands to be executed.
-
- Format: SHELL
- DOS command: (enter desired program name, or RETURN)
-
- When the utility program is done, you can enter another AutoCAD command.
-
- If you reply to the "DOS command:" prompt with RETURN, a prompt such
- as "C>>" (a normal DOS prompt with an extra ">" appended) appears. You
- can now enter multiple DOS commands, just as you would at the normal
- DOS prompt. To return to AutoCAD from this mode, enter "EXIT".
-
- NOTE: There are some restrictions on the programs you can run from AutoCAD.
-
- See also: Section 3.12 of the Reference Manual.
- \SKETCH
- The SKETCH command allows you to do freehand drawings. It requires
- a pointing device such as a digitizing tablet or mouse.
-
- Format: SKETCH Record increment <current>: (value)
- Sketch. Pen eXit Quit Record Erase Connect .
-
- Subcommands:
-
- P - Raise/lower sketching pen
- X - Record temporary lines, and exit Sketch
- Q - Discard temporary lines, and exit Sketch
- R - Record temporary lines, but remain in Sketch
- E - Erase temporary lines from a specified point to the end
- C - Connect: restart sketch at last end point
- . - Draw line from end to current point (pen up)
-
- See also: Section 12.5 of the Reference Manual.
- \SNAP
- The "snap resolution" is the spacing of an imaginary grid of dots with which
- newly designated points must align. The SNAP command allows you to change
- the snap resolution or to turn it off entirely for free-style drawing.
-
- Format: SNAP Snap spacing or ON/OFF/Aspect/Rotate/Style <current>:
-
- The meaning of each option is described below.
-
- NUMBER - Set alignment spacing
- ON - Align designated points
- OFF - Do not align designated points
- ROTATE - Rotate snap grid by specified angle, and
- set a specified base point for the grid
- ASPECT - Set different X/Y snap resolution
- STYLE ISO - Set isometric snap style
- STYLE STANDARD - Set normal snap style
-
- See also: Section 8.1 of the Reference Manual.
- \SOLID
- The SOLID command allows you to draw solid filled regions by
- entering them as quadrilateral or triangular sections.
-
- Format: SOLID First point: (point)
- Second point: (point)
- Third point: (point)
- Fourth point: (point, or RETURN for triangular section)
- Third point: (point, or RETURN to end solid)
-
- See also: Section 4.7 of the Reference Manual.
- \STATUS
- The STATUS command produces a report describing the current drawing
- extents and the current settings of various drawing modes and parameters.
-
- Format: STATUS
-
- NOTE: In dimensioning mode, the STATUS command lists the dimensioning
- variables and their current values.
-
- See also: Section 3.4 of the Reference Manual.
- \STRETCH
- The STRETCH command allows you to move a selected portion of a
- drawing, preserving connections to parts of the drawing left in place.
- Connections made with lines, arcs, traces, solids, polylines, and
- 3D faces may be STRETCHed.
-
- Format: STRETCH Select objects to stretch by window...
- Select objects:
-
- While you may use any of AutoCAD's forms of object selection in the
- STRETCH command, you must use a window-style selection (either Crossing
- or Window) at least once. The last window specified will be the window
- moved by STRETCH. Objects may be freely added and removed from the
- selection set.
-
- \
- Once the selection set is specified, STRETCH asks you:
-
- Base point:
- New point:
-
- and displays a rubber band attached to the base point you enter. After
- you pick the "New point", all the chosen objects will be moved or
- stretched as appropriate.
-
- STRETCH behaves differently depending on the entity type it is examining.
- Endpoints of lines which fall within the box are moved and endpoints
- outside the box are left unchanged. Arcs are handled like lines, except
- that the center and start and end angles are adjusted so that the sagitta
- of the arc (distance from the midpoint of the chord to the arc) is held
- constant. For traces and solids, vertices within the box are moved and
- vertices outside are left unchanged. Polylines are handled segment by
- segment as if they were primitive lines or arcs. Closed polylines are
- handled properly, and width, tangent, and curve fitting information is
- not modified by STRETCH.
-
- See also: Section 5.2 of the Reference Manual.
- \STYLE
- The STYLE command lets you create new Text styles and modify existing
- ones. Each Text style uses a particular font, to which you can apply
- a fixed height, an expansion/compression width factor, and an obliquing
- (slant) angle. You can also select backwards (mirrored right to left)
- or upside-down (mirrored top to bottom) text generation.
-
- Format: STYLE Text style name (or ?) <current>: (name)
- Font file <default>: (file name)
- Height <default>: (value)
- Width factor <default>: (scale factor)
- Obliquing angle <default>: (angle)
- Backwards? <N>
- Upside-down? <N>
- Vertical? <N>
- (name) is now the current text style.
-
- The style you create or modify becomes the current text style used
- for newly drawn Text entities.
-
- See also: Section 4.10 of the Reference Manual.
- \TABLET
- The TABLET command is used when an existing hard copy drawing is to be
- "copied" with a digitizing tablet. You can also use the TABLET command to
- designate tablet menu areas and the portion of the tablet to be used as the
- screen pointing area.
-
- Formats: TABLET ON - Turn tablet mode on
- TABLET OFF - Turn tablet mode off
- TABLET CAL - Calibrate tablet to existing drawing
- TABLET CFG - Configure tablet menus and screen pointing area
-
- See also: Section 12.4 of the Reference Manual.
- \TABSURF
- The TABSURF command creates a polygon mesh representing a general tabulated
- cylinder defined by a path and a direction vector.
-
- Format: TABSURF
- Select path curve: (Pick an entity)
- Select direction vector: (Pick an entity)
-
- The path may be a line, arc, circle, 2D polyline, or 3D polyline. The
- surface will be drawn starting at the point of the path curve closest to
- your pick point. The direction vector may be a line, 2D polyline, or 3D
- polyline. It is determined by subtracting the endpoint of the entity
- closest to your pick point from the entity's other endpoint.
-
- The tabulated cylinder is constructed as a 2 x X polygon mesh, where X is
- the number of tabulations to be generated in the M direction (specified
- by the system variable SURFTAB1), while 2 tabulations are generated in
- the N direction.
-
- See also: Section 4.9 of the Reference Manual.
- \TEXT
- The TEXT command draws text of any desired size and angle.
-
- Format: TEXT Start point or Align/Center/Fit/Middle/Right/Style: (point)
- Height <default>: (value or two points)
- Rotation angle <default>: (angle or point)
- Text: (text string to be drawn)
-
- If you enter a point for the "Starting point", the text is drawn
- left-justified at that point. Alternatively, you can reply:
-
- A - To align the text between two designated end points.
- Height and Angle are not requested in this case.
- C - To center the text around a specified point.
- F - To align the text between two designated end points with
- a specified height that varies only in its X scale factor.
- M - To center text both horizontally and vertically around a
- specified point.
- R - To right-justify the text at a designated end point.
- S - To select a different Text style.
-
- \
- AutoCAD remembers the location and style of the most recent Text item
- drawn. You can respond to the "Start point" prompt with RETURN to place
- more text below the most recent text.
-
- See also: Section 4.10 of the Reference Manual.
- \TIME
- When you enter the TIME command, the current status of AutoCAD's time
- variables is displayed, as shown below.
-
- Command: TIME
-
- Current time: 08 NOV 1985 at 09:10:44.005
- Drawing created: 23 JUL 1985 at 07:21:30.648
- Drawing last updated: 18 SEP 1985 at 15:33:59.771
- Time in drawing editor: 0 days 00:02:54.520
- Elapsed timer: 0 days 00:00:30.772
- Timer on.
-
- All times are displayed to the nearest millisecond using 24-hour "military"
- format, where 15:31:00 means 3:31 in the afternoon. The TIME command
- next prompts:
-
- \
- Display/ON/OFF/Reset:
-
- where:
-
- Display - Repeats the display shown above, with updated times.
- On - Starts the user elapsed timer if it was off. (default on)
- Off - Stops the user elapsed timer.
- Reset - Clears the user elapsed timer to zero.
-
- See also: Section 3.10 of the Reference Manual.
- \TRACE
- The TRACE command allows you to draw traces (solid-filled lines
- of specified width).
-
- Format: TRACE Trace width <current>:
- From point: (point)
- To point: (point)
- To point: (point)
- To point: (RETURN to end trace entry)
-
- Traces may be constrained to horizontal or vertical by the ORTHO command.
-
- See also: Section 4.5 of the Reference Manual.
- \TRIM
- The TRIM command allows you to trim objects in a drawing so they
- end precisely at a "cutting edge" defined by one or more other objects
- in the drawing.
-
- Format: TRIM Select cutting edge(s)...
- Select objects:
-
- Lines, Arcs, Circles, and 2D Polylines (center line of Polyline) may serve
- as boundary objects. All the selected edges are highlighted and will
- remain highlighted for the rest of the TRIM command. Next the prompt:
-
- Select object to trim:
-
- appears. Select the objects to be trimmed at the previously selected
- cutting edges by pointing to the part of the object to be trimmed.
- Answer with RETURN to end the command.
-
- If the selected point is between two intersections, the entity will be deleted
- between the two intersection points. 2D Polylines are trimmed at their center
- line.
-
- See also: Section 5.3 of the Reference Manual.
- \U
- The U command causes the most recent operation to be undone. The name
- of the command being undone will be displayed. You can enter the U
- command as many times as you wish, backing up one step at a time, until
- the drawing is in its original state.
-
- See also: Section 5.5 of the Reference Manual.
- \UCS
- The UCS command is used to define or modify the current User Coordinate
- System.
-
- Format: UCS
- Origin/ZAxis/3point/Entity/View/X/Y/Z/Prev/Restore/Save/Del/?/<World>:
-
- The options are described below:
-
- Del - Deletes one or more saved coordinate systems.
- Entity - Defines a new UCS with the same extrusion direction
- as that of the selected entity.
- Origin - Changes the origin of the current coordinate system.
- Prev - Makes the previous coordinate system current.
- Restore - Restores a saved coordinate system as the current
- system.
- Save - Saves and names the current coordinate system.
- View - Establishes a new coordinate system whose Z axis is
- parallel to the current view direction.
-
- \
- World - Sets the current UCS to equal the World Coordinate
- System.
- X - Rotates the current UCS around the X axis.
- Y - Rotates the current UCS around the Y axis.
- Z - Rotates the current UCS around the Z axis.
- ZAxis - Defines a UCS using two points, an origin point and
- a point on the positive portion of the Z axis.
- 3point - Defines a UCS using three points, an origin point, a
- point on the positive portion of the X axis, and a
- point on the positive Y-portion of the XY plane.
- ? - Lists the name of the current UCS, and the name, origin
- and XYZ axes for each saved coordinate system.
-
- See also: Section 8.6 of the Reference Manual.
- \UCSICON
- The UCSICON command is used to indicate the origin and orientation of the
- current User Coordinate System.
-
- Format: UCSICON
- All/Noorigin/ORigin/OFF/<ON>:
-
- The various options are described below.
-
- All - Allows you to apply changes to all active viewports.
- ON - Turns the coordinate system icon on.
- OFF - Turns the coordinate system icon off.
- ORigin - Forces the icon to be displayed at the origin of the current
- coordinate system. If the origin is off screen, the icon is
- displayed at the lower left corner of the screen.
- Noorigin - Forces the icon to be displayed at the lower left corner of
- the screen at all times.
-
- The current icon setting can be read and controlled with the UCSICON system
- variable.
-
- See also: Section 8.6 of the Reference Manual.
- \UNDO
- The UNDO command allows you to undo several commands at once and to perform
- several special operations, such as marking a point to which you want to
- return if things go wrong. When you enter UNDO, you get the prompt:
-
- Format: UNDO Auto/Back/Control/End/Group/Mark/<Number>:
-
- The default response is just to enter a number; this number of preceding
- operations will be undone.
-
- Mark - The Mark subcommand makes a special mark in the undo information,
- to which you can later back up with the Back subcommand.
-
- Group - The Group and End subcommands cause a group of commands to be
- End treated as a single command for the purposes of U and UNDO.
- A Group, once Ended, is always treated as a single, indivisible
- operation.
-
- Auto - The Auto subcommand requires an additional specification of ON or
- OFF. When UNDO Auto is ON, any operation taken from the menu, no
- matter how complicated, will be treated as a single command,
- reversible by a single U command.
-
- \
- Back - The Back subcommand will take the drawing back to the state it was
- in when the most recent Mark subcommand was entered.
-
- Control - The Control subcommand allows you to limit the Undo operation or
- disable it completely. It gives a further prompt:
-
- All/None/One <All>:
-
- All enables the full Undo feature. None disables the U and
- UNDO commands entirely. A response of One limits U and UNDO
- to a single operation. This will make very modest demands on
- disk space.
-
- When UNDO is entered with One mode on, the prompt is reduced to:
-
- Control/ <1>:
-
- When UNDO is entered with None mode on, the prompt is:
-
- All/None/One <All>:
-
- See also: Section 5.5 of the Reference Manual.
- \UNITS
- The UNITS command governs the display and input formats for coordinates,
- distances, and angles.
-
- Format: UNITS
-
- You can then select one of the following display/input formats for
- coordinates and distances:
-
- Scientific 1.55E+01 (15.5 drawing units)
- Decimal 15.50 "
- Engineering 1'-3.50" "
- Architectural 1'-3 1/2" "
- Fractional 15 1/2 "
-
- You can also specify the precision (the number of digits after the decimal
- point, or the smallest fraction of an inch to display).
-
- \
- You can select one of the following display/input formats for angles:
-
- Decimal degrees 42.5
- Deg/min/sec 42d30'0.0"
- Grads 47.2222g
- Radians 0.7418r
- Surveyor's units N 47d30'0" E
-
- See also: Section 3.6 of the Reference Manual.
- \VIEW
- The VIEW command can be used to associate a name with the current view
- of the drawing, and to retrieve such named views.
-
- Format: VIEW ?/Delete/Restore/Save/Window: (select one)
- View name: (name)
-
- ? - List the named views for this drawing
- Delete - Delete the named view
- Restore - Display the specified view
- Save - Attach "name" to current view of drawing
- Window - Attach "name" to specified window
-
- See also: Section 6.4 of the Reference Manual.
- \VIEWRES
- The VIEWRES command controls "fast zoom" mode and sets the resolution
- for circle and arc generation.
-
- Format: VIEWRES Do you want fast zooms? <Y>
- Enter circle zoom percent (1-20000) <100>:
-
- If you respond to the first prompt with "N", all ZOOMs, PANs, and "VIEW
- Restores" will perform regenerations, and thus run at the same speed as in
- previous versions of AutoCAD. If you respond "Y", AutoCAD will maintain a
- large virtual screen for your drawing, and will perform ZOOMs, PANs, and
- "VIEW Restores" at REDRAW speed whenever possible.
-
- \
- The "circle zoom percent" gives you control over the accuracy with which
- circles and arcs are drawn. Circles and arcs are drawn using many short
- line segments; the more lines, the smoother the circle or arc looks. It
- takes time to compute and display these lines, however.
-
- A "circle zoom percent" of 100 tells AutoCAD to us its internal method
- of determining how many lines without alteration. If you set it to higher
- than 100, more lines than normal will be drawn for each circle and arc
- whenever a REGEN occurs. If you want circles and arcs to be composed of
- fewer lines than normal (for faster drawing), you can enter a number less
- than 100.
-
- See also: Section 6.15 of the Reference Manual.
- \VPOINT
- The VPOINT command asks you to select a 3D view point, and regenerates
- the drawing as if you were viewing it from that point. All entities are
- drawn with the correct elevation and thickness, and projected as you would
- see them from the specified view point.
-
- Format: VPOINT
- Rotate/<View point> <current X, Y, Z>:
-
- If you enter RETURN in response to the "Enter view point" prompt, a
- compass and axes tripod will be displayed to assist you in selecting a
- view point. A view point of 0,0,1 will return you to the normal 2D
- "top" or "plan" view. You can also use either "VIEW RESTORE" or
- "ZOOM PREVIOUS" to restore a prior view to the screen.
-
- The "Rotate" option lets you specify the new viewpoint in terms of two
- angles; one with respect to the X axis (in the XY plane) and another
- with respect to the Z axis.
-
- See also: Section 6.6 of the Reference Manual.
- \VIEWPORTS
- \VPORTS
- The VIEWPORTS (or VPORTS) command lets you divide AutoCAD's graphics
- display into multiple viewports, each of which may contain a different
- view of the current drawing.
-
- Format: VIEWPORTS
- Save/Restore/Delete/Join/SIngle/?/2/<3>/4:
-
- Save - Names the current viewport configuration and saves it for
- later retrieval.
- Restore - Replaces current viewport with named viewport configuration.
- Delete - Removes a viewport configuration from the list of saved ones.
- Join - Merges two viewports.
- SIngle - Turns off multiple views and returns to a single view. The
- single view is taken from the current active viewport.
- ? - Lists the named and current viewport configurations.
- 2 - Divides the current viewport in half.
- 3 - Divides the current viewport into 3 viewports.
- 4 - Divides the current viewport into 4 equal viewports.
-
- \
- Note that you may move the cursor around the screen from viewport to
- viewport, but only when it is in the current viewport will it appear as a
- "drawing" cursor (crosshairs, window selection box, etc.); in any other
- viewport it will appear as a small arrow. Pressing the "select" button
- on your digitizer, while the cursor is in the arrow form, causes the
- viewport it is in to become the new current viewport.
-
- See also: Section 6.7 of the Reference Manual.
- \VSLIDE
- The VSLIDE command permits viewing of a slide made by the MSLIDE command,
- or of a slide from a library constructed by the SLIDELIB utility program.
-
- Formats: VSLIDE Slide file: name
- VSLIDE Slide file: library(slide-name)
-
- The current display is replaced by the named slide. To retrieve the
- display of the current drawing, use the REDRAW command.
-
- If you are using a command script to display a series of slides in
- succession, you can overlap the time necessary to load the next slide
- from disk with the viewing time of the current slide. This is done by
- preceding the file name with an asterisk.
-
- Format: VSLIDE Slide file: *name
-
- The named slide is read from disk into memory, but is not displayed
- until the next VSLIDE command is executed.
-
- See also: Section 11.2 of the Reference Manual.
- \WBLOCK
- The WBLOCK command writes all or part of a drawing out to a disk file.
-
- Format: WBLOCK File name: (output file name)
- Block name: (see below)
-
- No file type should be specified; type ".dwg" is assumed.
- The different responses to the "Block name" prompt are:
-
- name - The named Block is written to the disk file.
- = - Same as above, but the Block name is the same
- as the file name.
- * - The entire drawing is written to disk, except for
- unreferenced Block Definitions.
- (blank) - Permits selection of individual objects to be written
- to disk. Also requests an insertion base point.
-
- See also: Section 9.1 of the Reference Manual.
- \ZOOM
- The ZOOM command magnifies the drawing on the display screen (to see more
- detail) or shrinks it (to view more of the drawing with less detail).
-
- ZOOM number - Magnification relative to ZOOM All display
- (ZOOM All = ZOOM 1). Higher numbers (like 2.5)
- magnify, lower numbers (like 0.5) shrink.
- ZOOM numberX - Magnification relative to current display (1X).
- ZOOM All - Place entire drawing (all visible layers) on
- display at once.
- ZOOM Center - Specify center point and new display height.
- ZOOM Dynamic - Permits you to pan a box representing the viewing screen
- around the entire generated portion of the drawing and
- enlarge or shrink it in a dynamic, graphic manner.
- ZOOM Extents - Displays current drawing content as large as possible.
- ZOOM Left - Specify lower left corner and new display height.
- ZOOM Previous - Restores previous view.
- ZOOM Window - Designate rectangular area to be drawn as large
- as possible.
-
- See also: Section 6.2 of the Reference Manual.
- \3DFACE
- The 3DFACE command is similar to the SOLID command, but it accepts
- Z coordinates for the corner points and can generate a section of a
- plane or a nonplanar figure.
-
- Format: 3DFACE First point: (3D point)
- Second point: (3D point)
- Third point: (3D point)
- Fourth point: (3D point, or RETURN for triangular section)
- Third point: (3D point, or RETURN to end 3D face)
-
- To draw a face with four points, enter the points in a clockwise
- or counterclockwise fashion to avoid a "bowtie" figure. Note that
- this is different from the order expected by the SOLID command.
-
- To make an edge of the 3D Face invisible, enter "Invisible" preceding
- the first point of that edge. The "Invisible" specification must precede
- any object snap modes, XYZ filters, or coordinate input for that edge.
-
- 3D Faces are not solid-filled. The HIDE command considers them to be
- opaque if they are planar. If nonplanar, HIDE draws a "wireframe"
- representation.
-
- See also: Section 4.8 of the Reference Manual.
- \3DMESH
- The 3DMESH command allows you to define a three-dimensional polygon
- mesh by specifying its size (in terms of M and N) and the location of
- each vertex in the mesh. Vertices may be specified as 2D or 3D points.
- The total number of vertices to be specified will equal N times N.
-
- Format: 3DMESH
- Mesh M size: (Enter a value)
- Mesh N size: (Enter a value)
- Vertex (m,n): (Select a point)
-
- Vertices may be located at any distance relative to one another.
- After all vertices have been specified, AutoCAD draws the mesh.
-
- Polygon meshes created by the 3DMESH command are always open in both
- the M and N directions. You may close the mesh in either or both
- directions by editing it with the PEDIT command.
-
- See also: Section 4.9 of the Reference Manual.
- \3DPOLY
- The 3DPOLY command creates a general, three dimensional polyline. A
- 3D polyline consists entirely of straight line segments connecting the
- vertices of the polyline. You can supply 3D (x,y,z) coordinates for any
- or all of these vertex locations. Arc segments, width, taper, and other
- attributes of 2D polylines are not supported.
-
- Format: 3DPOLY First point: (Select a point)
- Close/Undo/<Endpoint of line>:
-
- Close - Close the polyline back to the first point.
- Undo - Delete the last segment entered.
- Endpoint of line - Specify a point.
-
- Pressing RETURN or the space bar ends the 3D polyline at the last endpoint.
- If you wish to edit the 3D polyline, use the PEDIT command.
-
- See also: Section 4.6 of the Reference Manual.
-